

This is the place! Let's get off the street and find a change of clothes! I know a place on the edge of the Red Light District where we can lay low but my hands are badly burned so you'll have to drive. 8 BALL is quite anxious to get some shelter. Having just escaped 8 BALL and PLAYER are looking for refuge. God Damn that hurt! Alright, we've got no time to waste, let's get the hell out here! 8 BALL nails the guard with a huge punch. Just then MIGUEL pulls up in a sports car.ĬATALINA runs over and hops into the car as it pulls away.Ĩ BALL and PLAYER bust out on the bridge. She grabs the case and then stands over the dying PLAYER. (resounding ?)ĬATALINA then shoots the PLAYER twice. I'm an ambitious girl and you, you're just small time. PLAYER runs off after his gang members, he rounds the corner to find CATALINA standing over the body of the other. Two of the gang run off, the PLAYER stays to let off both barrels to dissuade any hero's. PLAYER gang burst out into alleyway from a bank job.

The image would be publicly released online in the February 2001 prerelease. Though, they would be released digitally later on.Īn image of the HUD according to the magazine, from A to F, it would've displayed your wanted level, cash, time, weapons, health and radar. This could be either an earlier intention considering that the finalized story was fully planned in the December design document.Ī handful of screenshots released in the article was shown off for the first time. Characters from the first game, second game, and London 1969 were meant to return, further tying into the 2D universe games, but none of them made an appearance.It was likely reworked into one of Claude's flipping the bird animation when he gets close to a car in the final. Apparently, there was once a button that allowed the player to insult pedestrians.It was later revived for Liberty City Stories. There is mention of a ferry that allowed the player to travel between islands, which was seen in a conceptual map.Time originally ran on a 30-minute cycle, while the final game runs on a 24-minute cycle, where one minute represented one hour in the final.Animals would not appear all the way until Grand Theft Auto V. Pedestrians originally once walked their dogs.There are a few things to note from the text in the magazine: The world's first ever look at Grand Theft Auto III, a (presumably) December 2000 build shown in the January 2001 issue of PlayStation 2 Official Magazine-UK these builds show a very different-looking game, alongside mentions of cut features. December PlayStation 2 Official Magazine UK Jan 2001 Some 3D renders of what Grand Theft Auto game would look like were leaked in Edge Magazine.Īn interview dated Novem confirms that GTA 3 is in development. Grand Theft Auto 3 was originally planned for the Dreamcast, but the console itself didn't have the processing power and was facing market troubles. The beginnings of a new open-world revolution.ĭecember 2000.

Oct 22-26 - Grand Theft Auto III is released in North America and Europe.ġ998-2000.11 - The September 11th Attacks events happen, causing the game to be delayed to October. May/June - Chatterbox FM is conceptualized after E3 2001, when Lazlow accidentally meets Dan Houser during E3.May 17-19 - Grand Theft Auto III is shown off at E3 2001.31/Feb - The fictitious website for the Liberty Tree Newspaper opens, showing screenshots of the game. Grand Theft Auto III is revealed in an issue of PlayStation 2 Official Magazine UK. 7 - Take-Two Interactive's plans reveal that a next-generation Grand Theft Auto title is slated for a "Summer 2001 release" on the PlayStation 2. Jul-Oct - Two wireframe test videos were leaked by an anonymous source to the fansite Gouranga in two different months.Grand Theft Auto 3 fully begins development, after Grand Theft Auto 2 and Space Station Silicon Valley was released, where Leslie Benzies assembled the developmental team.

Grand Theft Auto 3 begins development and pre-planning.
